About This Game "The Ward" is the second installment in the 9 Clues series, in which a young detective and her partner respond to a distress call from a psychiatric hospital on a secluded island.The island is isolated by freezing waters and constant, brutal storms. Upon the detectives’ arrival, one of the hospital’s therapists falls out of the window to his death.As their investigation begins, the detectives learn much darker things are happening at Mnemosyne Asylum than they could have guessed. None of the patients are willing to speak about the devastating fire that engulfed the hospital four years ago, or the fire’s victims. The staff do everything they can to obscure the asylum’s past, and keep the façade of peace and order intact.Each new clue only raises more questions. Who killed Doctor Crow? What drove one of the male nurses insane? Who is Zed Rascov? Why is the name of a little girl, Ginger, carved into the wood-paneled wall of the dead doctor’s office?FeaturesDetective Mode: solve crime scenes by intuitively placing cluesEerie story set in a psychiatric hospital in 1950s America42 atmospheric locations19 challenging mini-games 39 achievements to unlock 6d5b4406ea Title: 9 Clues 2: The WardGenre: Adventure, CasualDeveloper:Tap It GamesPublisher:Artifex MundiRelease Date: 23 Jul, 2015 9 Clues 2: The Ward Download For Pc [serial Number] 9 clues 2 the ward download. 9 clues 2 the ward apk full. 9 clues 2 the ward full apk. 9 clues 2 the ward walkthrough. 9 clues 2 the ward gameplay. 9 clues 2 the ward full version free download. 9 clues 2 the ward full apk obb. 9 clues 2 the ward full. 9 clues 2 the ward mod apk. let's play 9 clues 2 the ward. 9 clues 2 the ward. descargar 9 clues 2 the ward. 9 clues 2 the ward apk. 9 clues 2 the ward full español apk. 9 clues 2 the ward unlock. 9 clues 2 the ward pc download. 9 clues 2 the ward lösung. 9 clues 2 the ward achievement. 9 clues 2 the ward full español. 9 clues 2 the ward phantom objects Game Information9 Clues: The Ward is an Hidden Object Puzzle Adventure game that was developed by Tap It Games and published by Artifex Mundi.The second chapter of the game's series. Previous installment as follows: "The Secret of Serpent Creek."Game VisualsI want to mentioned that the visuals in the game is nicely done with a painted feel to them. The visuals can be adjusted in the game's option menu.Game AudioI want to mentioned that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well.GameplayThere are three different game difficulty modes to choose from: Casual; Advanced and Expert.The notebook keep tracks of progression in the game. Such a story events and clues.There is an interactive map in the game. It allows the player to fast travel between each locations quickly without having the need to constantly backtracking. It also indicates that there are variety of tasks that can be completed at various locations within the game. The interactive map is not automatically given at the start of the game.There is a padlock feature that is available to lock the inventory panel in place to make it stationary.There are some interactive items in the game. Some of the interactive items may require extra components before they can be interact with. All interactive items are marked with a symbol in one of the corners.The hidden object scenes consists of the following: Traditional word lists. Some of these hidden object scenes may require a little or no interaction.There is an optional mini-game: Mahjong. It is only available during hidden object scenes.The puzzles are fairly easy to solve without having the need to skip any of them.There are two sets of collectibles in the game: Asylum Model Fragments and Hidden Clues. They are scattered throughout the game for the player to find.There are morphing objects (beyond objects) in the game. They are scattered throughout the game for the player to find as well.There are thirty-nine different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that needed to be completed before they can be unlocked.MiscellaneousThere are six different trading cards to collect. The game only drop three of those trading cards. There are several ways to get the rest of the trading cards: Purchased from the Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator.Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.. I hated the storyline, mostly because pretty much everyone across the board acted like a complete idiot. It was frustrating for sure. But there is a good mix of puzzles and lots of HO scenes, so I don't feel right giving it a thumbs down. It's only infuriating the first time because I had to watch every cutscene to get the achivement. In the future I will skip over everything because the story drives me crazy and the voice acting is grating. Not badly acted, more like I just didn't like the sound of their voice, so your mileage may vary. The animations were a bit weird, too.. 9 Clues 2: The Ward was a fun HOG to play. I liked this one much better tha the first one. Also number 2 is darker than the first one. Number 2 deals with the asylum this time around.I have to say that music and graphic was really nice. Voice acting was good too. Oh and also one part in the ending made me laugh. Though I wont say why due to not wanting to spolier the end.. Your partner, Owen, and yourself are called by someone from an asylum in order to help. Unfortunately, when you arrive, the guy is killed in front of you. Investigating that death, you're being taken into the dark secrets behind the asylum.... Can you trust yourself as you're diving into a world of hallucinations?Comparing to the first 9 Clues (in which Owen is also appearing), this one is more darker and psychological. I love how you're also wondering who is the culprit. And trust me, you're asking yourself if Kreutz is the big mad woman or if it's Will and if Zed wasn't manipulated.The puzzles are easy, the detective mode is a welcome change from other HOGs and the HO scenes are also quite relaxing. However, the plot twists are really good. And finding the hidden "?" and the "Ghost\/Phantoms" objects is quite challenging. Still missing some.However, if you're stuck in a HO scene, you can switch to a game of mahjong and while I need to do a second playthrough for these, I already know that it will be a good time, as it was already tested in other games.Seriously, that game is a real improvement from the first one and is nearly as good as Mind Snares or Grim Legends. The ambiance is really well set and the music is also good. Don't hesitate. Buy it!. The second game in the 9 Clues series by Tap It Games and Artifex Mundi steps up in quality in a case of the sequel being even better than the original. The thematic consistency with regards to gameplay mechanics and collectibles is awesome.Despite being a "casual" game, many of the characters are complex and well-developed, and the story is thought-provoking (I can't say more without spoilers, of course). There were subtle hints regarding the mayor from the first game, but this game is a completely separate story, and there's room for either of the two games in the series to provide the basis for additional stories \u2013 which I will be eagerly awaiting.. Classic HOG with an interesting story and good puzzles. Atmosphere is slightly creepy and fits the genre well, without being in any way too much. I enjoyed it more than I expected. Good addition to my Artifex Mundi library.I appreciate the way the story makes you want to find out more about the people.. Excellent second entry in the 9 Clues series, which improves upon the charming original. I still really like the art style and clue finding mini-game. The story-telling was the biggest area of improvement; it was well paced and unfolded nicely between dialogue and items found throughout the game. Definitely hope to see more entries in this hidden-object series.. Good game over all. My complaints about the fiirst one all had to do with voice acting and animation, and they made significant strides in those areas in this game, though there is still room for improvement. I liked the puzzles and appreciated that this game did not involve huge amounts of back and forth and backtracking. The next steps were always logical, and I was playing on the hardest setting. I can't say I was impressed with the story though. The "plot twist" wasn't really a twist at all, and the antagonist(s) were completely unbeleivable. Nonetheless, I enjoyed my time with this game..7\/10. This is a fairly standard hidden object game and provides everything you would expect from this type of game. There is one significant problem, the story has all the worst, stigma reinforcing mental health clich\u00e9s. So overall I'd recommend checking out other hidden object games first, but if you can overlook the negative stereotypes then this is decent enough.. Do you want a game that uses every "Crazy Person" cliche ever created? This is for you! We have your "crazy people are murderous", "clearly sane people being locked up for flimsy reasons", "crazy people are just giant children", "crazy people are stupid", "hypnotisim is magic" and many more!The protagonists make one dumb decision after another. Sometimes they change it up with a horrifically unethical decision that's portrayed as not being all that bad because at least they had good intentions. *MAJOR SPOILERS* Keeping a tiny, completely sane orphan in the asylum with the criminally insane was bad enough. After all, if you think of the ORPHAN as your daughter then surely there is no way to keep the ORPHAN with you unless you keep her commited. It's not like she's an ORPHAN from an ORPHANAGE that would like to maybe give her up for adoption. No, makes much more sense to keep her in the building with the murderer, right.*SPOILERS CONTINUE* But then it gets even stupider when you meet the person murdering everyone and then reveal that they've been manipulated. Somehow the fact that they were lied to trumps the fact that they just violently murdered four people and assaulted others. Oh boo hoo, your revenge was ruined beacuse you killed the wrong people, no you're not free to go! Player character, stop sympathizing! Also, what part of "there's a bomb, we need to leave" was so hard to understand? Have the emotional connection with the goddamn violent murderer after you leave!SPOILERS ENDEDIgnoring the unspeakably awful plot for a moment: the mechanics work well, there's three kinds of hidden object to discover, and minimal glitches (the wheelchair disappearing was a big one though). It's a fairly good HOG, mechanically speaking.In case you couldn't tell, this game\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665me the hell off. I know HOGs aren't known for their writing, but this was so bad it inspired me to write my second ever review. At least I got all the achievements and don't ever have to think about this Thing again.I'm going to go eat some chocolate and pet an animal. Christ. Update Alpha 4.10: ChangesAdded a hotkey to open the Feedback panel at almost any timeIf the SteamAPI isn't able to initialize, it'll retry a few times. If it still fails, the game will close. (If you have Steam open and are unable to play the game, I'm not entirely sure why it doesn't work). More multiplayer progress #3: This may be the second-to-last update before I take it out of the multiplayer_test beta branch. Afterwards I'll start working on more abilities and weapons. Also more enemies will be added afterwards.Changes. More multiplayer progress #2: Another step further to completing the multiplayer side of the game. Of course, more game features will be added afterwards and bugs will still be present.Multiplayer features added to the multiplayer_testing beta branch Lobby searching Lobby privacy settings Spectate players after you die Game quits back to the lobby after everyone is dead (possible bugs added here) Nametags above players' ships Made adjustments to how custom ships are uploaded and imported. It now uses json to store data instead of xml.. Update Alpha 4.9: ChangesFixed color picker accept and cancel buttonsIncreased the text limit for the feedback descriptionKnown IssuesUI Elements being highlighted and unclickable after changing menusMusic not starting on the game's first runFuture ChangesOpen feedback panel using a hotkey. Multiplayer Progress and Steam Invites: Looking into getting Steam Invites working to replace having to connect with an IP and port. In my experience, connecting via IP and port has always been a hit-or-miss thing to use. Sometimes it works flawlessly and other times you have to fiddle with opening ports or using Hamachi. I'd rather not. So using Steam's lobby and invite systems will help players connect to each other without having to worry about all of that. I figured that, since the game is only available on Steam, that I might as well limit the connections to only work through Steam Invites! If this doesn't work, I don't know what will! I don't want to have to revert this game to being singleplayer only unless I absolutely have no other choice.. Current Status Update: Right now the game is being tested in sort of a closed alpha/beta to work out as many bugs and errors as possible. The focus right now is on the custom ships and the Steam Workshop. So far everything works as intended. You can import and upload your own ships to the workshop. Subscribe to ships from the workshop. At the moment it just uploads whatever is in the folder that your ship is in, so that may need to be changed before releasing the game.After the game is released the new focus will be shifted to adding new abilities, weapons and/or enemies. The menu navigation will also have to be updated to work better with gamepads (ex. sometimes no UI elements will be selected which means that you'll no longer be able to use the gamepad to navigate through the menus!).As for multiplayer... It will be attempted to be added. Multiplayer coding can make game development wayyyy harder. Sure the game would be soooo much more fun with others helping fight off baddies but now all abilities, enemies and menus will have to be changed to work properly with multiplayer in mind. One particular problem I have in mind that might make things difficult is... what happens if a player disconnects for whatever reason? Should the player be allowed to join back? If so, do their stats get saved or do they start back at level 1? Yea... there's so much more to think about if the game is multiplayer. But hey, it'll at least be attempted! If it turns out to be too big of a pain to implement right now, then it'll either be saved till later or just scrapped all together.. Quadrablaze in an IndieGala Bundle: Get Quadrablaze in the IndieGala Monday Motivation Bundle. Get it before it ends in 14 days![www.indiegala.com]. More multiplayer progress: Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's...Player spawn syncProjectile syncPlayer level, upgrade, xp and skill point syncSome of those things still need to be fixed even more so that they properly handle what happens on a newly joining player's game when there's already a game in progress. I still need to think about whether or not players should even be able to join while the game is in progress.. Puttin' Around YGGDRASIL JIGSAW PUZZLE Blitzkrieg Anthology Quadrablaze Keep up to date: If you want to find out more about what's going on with the game, head over to these places. They're where I usually end up posting what I'm working on!YounGen Tech - Discord Server[discord.gg]Trello[trello.com]TwitterFacebook[www.facebook.com]
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9 Clues 2: The Ward Download For Pc [serial Number]
Updated: Mar 9, 2020
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